VIDEO GAME-BASED INTERVENTIONS FOR COGNITIVE REHABILITATION IN ACQUIRED BRAIN INJURY: A SYSTEMATIC REVIEW
Abstract
Acquired brain injury (ABI) is the leading cause of neurocognitive disability in young adults. Rehabilitation usually aims at improving cognitive functions. Digital interventions such as video games have been proposed as a new tool for cognitive rehabilitation, which could also have a positive collateral impact on mental health. In this paper, we systematically review the evidence supporting video game-based interventions for the cognitive rehabilitation of subjects with ABI. This review was carried out following the PRISMA guidelines. Databases searched included PsycINFO, Web of Science, MEDLINE, EBSCO, REDALYC, LILACS, SCIELO, Google Scholar, and SCOPUS. After the screening and full-text revision of the studies, 23 were included in this review. These studies indicate that video game-based interventions are a promising approach for cognitive rehabilitation in patients with ABI. The integration of validated cognitive training with engaging digital technologies, including video games and virtual environments, shows positive effects on both cognitive function and mental health.
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Copyright (c) 2025 Leandro Eidman , Guadalupe de la Iglesia

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